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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 14:35:13 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 16:16:18 +0200
commitac3d59862a6632de0cd5076ba2a65f4e4a4577f4 (patch)
tree1bd606b14c3ef01413e937df142dc255f2f0066d /src/mbgl/renderer/sources/render_raster_dem_source.cpp
parente0aeeba10f5d36be010ba773443aa8edd74343f5 (diff)
downloadqtlocation-mapboxgl-ac3d59862a6632de0cd5076ba2a65f4e4a4577f4.tar.gz
[core] TilePyramid has sorted render tiles
Thus we obviate unneeded extra sorting of render tiles at each render layer.
Diffstat (limited to 'src/mbgl/renderer/sources/render_raster_dem_source.cpp')
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
index 2283a0e788..2bc3a91c7c 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -38,9 +38,7 @@ void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
maxzoom = tileset->zoomRange.max;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
- tilePyramid.tiles.clear();
- tilePyramid.renderTiles.clear();
- tilePyramid.cache.clear();
+ tilePyramid.clearAll();
}
// Allow clearing the tile pyramid first, before the early return in case
// the new tileset is not yet available or has an error in loading