summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
diff options
context:
space:
mode:
authorChris Loer <chris.loer@gmail.com>2018-02-14 10:11:45 -0800
committerChris Loer <chris.loer@mapbox.com>2018-02-14 10:55:16 -0800
commita11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch)
tree5e925e08c516725fd630d4d548c37f863765364d /src/mbgl/renderer/sources/render_custom_geometry_source.cpp
parentf7217799631dc3e49c59836540f7de5f951f605a (diff)
downloadqtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'src/mbgl/renderer/sources/render_custom_geometry_source.cpp')
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
index df615a7e20..057ad5a4a7 100644
--- a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -76,8 +76,8 @@ std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const Sourc
return tilePyramid.querySourceFeatures(options);
}
-void RenderCustomGeometrySource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderCustomGeometrySource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderCustomGeometrySource::dumpDebugLogs() const {