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authorKonstantin Käfer <mail@kkaefer.com>2019-02-28 12:03:29 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-02-28 17:43:40 +0100
commit864364083c204e27f3f7a42f004ab1d1c87561d4 (patch)
treed3995b51c4fe4d2fea83ea57ce308de0cd24b89c /src/mbgl/renderer/renderer_impl.cpp
parent58e1bcf5d6ddf7677368cce8db6ce38c6ff36f5b (diff)
downloadqtlocation-mapboxgl-864364083c204e27f3f7a42f004ab1d1c87561d4.tar.gz
[core] move StencilMode to gfx namespace
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 514d02808e..9575efbb81 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -444,13 +444,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.context,
gfx::Triangles(),
gfx::DepthMode::disabled(),
- gl::StencilMode {
- gl::StencilMode::Always(),
+ gfx::StencilMode {
+ gfx::StencilMode::Always(),
static_cast<int32_t>(clipID.second.reference.to_ulong()),
0b11111111,
- gl::StencilMode::Keep,
- gl::StencilMode::Keep,
- gl::StencilMode::Replace
+ gfx::StencilOpType::Keep,
+ gfx::StencilOpType::Keep,
+ gfx::StencilOpType::Replace
},
gfx::ColorMode::disabled(),
gl::CullFaceMode::disabled(),
@@ -477,7 +477,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
#if not MBGL_USE_GLES2 and not defined(NDEBUG)
// Render tile clip boundaries, using stencil buffer to calculate fill color.
if (parameters.debugOptions & MapDebugOptions::StencilClip) {
- parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.setStencilMode(gfx::StencilMode::disabled());
parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;
@@ -560,7 +560,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
#if not MBGL_USE_GLES2 and not defined(NDEBUG)
// Render the depth buffer.
if (parameters.debugOptions & MapDebugOptions::DepthBuffer) {
- parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.setStencilMode(gfx::StencilMode::disabled());
parameters.context.setDepthMode(gfx::DepthMode::disabled());
parameters.context.setColorMode(gfx::ColorMode::unblended());
parameters.context.program = 0;