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authorAnsis Brammanis <ansis@mapbox.com>2017-10-26 13:47:44 -0400
committerChris Loer <chris.loer@gmail.com>2017-10-31 10:25:57 -0700
commit18871964b19212840ee366c3623e5c997e9e4419 (patch)
tree93c3012a500142930bc5ffab2f2ca27750766728 /src/mbgl/renderer/renderer_impl.cpp
parent0be88eddd2aa50a5e35ba0af01acaa496f60564f (diff)
downloadqtlocation-mapboxgl-18871964b19212840ee366c3623e5c997e9e4419.tar.gz
upload symbol opacity buffers in main upload pass [skip ci]
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.cpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index ca4bda721f..cfb6a14dea 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -376,6 +376,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (placementChanged) placement = std::move(newPlacement);
parameters.symbolFadeChange = placement->symbolFadeChange(parameters.timePoint);
+ // TODO only update when necessary
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>());
+ }
+ }
+
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
{
@@ -392,14 +399,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
}
- // TODO only update when necessary
- // TODO move this before the upload pass and use upload pass to update buffers
- for (auto it = order.rbegin(); it != order.rend(); ++it) {
- if (it->layer.is<RenderSymbolLayer>()) {
- placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>(), parameters.context);
- }
- }
-
// - 3D PASS -------------------------------------------------------------------------------------
// Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
// depth rbo between them.