summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/renderer.cpp
diff options
context:
space:
mode:
authorChris Loer <chris.loer@gmail.com>2018-02-14 10:11:45 -0800
committerChris Loer <chris.loer@mapbox.com>2018-02-14 10:55:16 -0800
commita11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch)
tree5e925e08c516725fd630d4d548c37f863765364d /src/mbgl/renderer/renderer.cpp
parentf7217799631dc3e49c59836540f7de5f951f605a (diff)
downloadqtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'src/mbgl/renderer/renderer.cpp')
-rw-r--r--src/mbgl/renderer/renderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
index 6d086c70b1..1d2f2bb522 100644
--- a/src/mbgl/renderer/renderer.cpp
+++ b/src/mbgl/renderer/renderer.cpp
@@ -94,9 +94,9 @@ void Renderer::dumpDebugLogs() {
impl->dumDebugLogs();
}
-void Renderer::onLowMemory() {
+void Renderer::reduceMemoryUse() {
BackendScope guard { impl->backend };
- impl->onLowMemory();
+ impl->reduceMemoryUse();
}
} // namespace mbgl