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author | Konstantin Käfer <mail@kkaefer.com> | 2019-04-26 18:31:48 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-05-08 12:25:22 +0200 |
commit | 20a807fdf36e2609973451ef8d0e49472a59db91 (patch) | |
tree | 8aa9cc42ba015097cf1edc4e16a438a8ddfeb298 /src/mbgl/renderer/render_static_data.hpp | |
parent | ef48d53e78573c30d543a5fa84a7d524c950a2f3 (diff) | |
download | qtlocation-mapboxgl-20a807fdf36e2609973451ef8d0e49472a59db91.tar.gz |
[core] render extrusions directly in the main framebuffer
Diffstat (limited to 'src/mbgl/renderer/render_static_data.hpp')
-rw-r--r-- | src/mbgl/renderer/render_static_data.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp index f6c40163ee..ddf52f83f6 100644 --- a/src/mbgl/renderer/render_static_data.hpp +++ b/src/mbgl/renderer/render_static_data.hpp @@ -4,7 +4,7 @@ #include <mbgl/gfx/index_buffer.hpp> #include <mbgl/gfx/renderbuffer.hpp> #include <mbgl/programs/background_program.hpp> -#include <mbgl/programs/extrusion_texture_program.hpp> +#include <mbgl/programs/heatmap_texture_program.hpp> #include <mbgl/programs/programs.hpp> #include <mbgl/programs/raster_program.hpp> #include <mbgl/util/optional.hpp> @@ -22,7 +22,7 @@ public: gfx::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer; gfx::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer; - gfx::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer; + gfx::VertexBuffer<HeatmapTextureLayoutVertex> heatmapTextureVertexBuffer; gfx::IndexBuffer quadTriangleIndexBuffer; gfx::IndexBuffer tileBorderIndexBuffer; @@ -30,7 +30,7 @@ public: SegmentVector<BackgroundAttributes> tileTriangleSegments; SegmentVector<DebugAttributes> tileBorderSegments; SegmentVector<RasterAttributes> rasterSegments; - SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments; + SegmentVector<HeatmapTextureAttributes> heatmapTextureSegments; optional<gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>> depthRenderbuffer; bool has3D = false; |