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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 14:35:13 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 16:16:18 +0200
commitac3d59862a6632de0cd5076ba2a65f4e4a4577f4 (patch)
tree1bd606b14c3ef01413e937df142dc255f2f0066d /src/mbgl/renderer/render_source.hpp
parente0aeeba10f5d36be010ba773443aa8edd74343f5 (diff)
downloadqtlocation-mapboxgl-ac3d59862a6632de0cd5076ba2a65f4e4a4577f4.tar.gz
[core] TilePyramid has sorted render tiles
Thus we obviate unneeded extra sorting of render tiles at each render layer.
Diffstat (limited to 'src/mbgl/renderer/render_source.hpp')
-rw-r--r--src/mbgl/renderer/render_source.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index 31c26fd09a..fe8ac364bc 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -58,7 +58,7 @@ public:
virtual void startRender(PaintParameters&) = 0;
virtual void finishRender(PaintParameters&) = 0;
- // Returns an unsorted list of RenderTiles.
+ // Returns a list of RenderTiles, sorted by tile id.
virtual std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() = 0;
virtual std::unordered_map<std::string, std::vector<Feature>>