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authorAleksandar Stojiljkovic <aleksandar.stojiljkovic@mapbox.com>2019-07-07 13:40:22 +0300
committerAleksandar Stojiljkovic <aleksandar.stojiljkovic@mapbox.com>2019-07-09 15:13:38 +0200
commit2c5528e691b502673b16723205c83add62317734 (patch)
treed4e27fecc8b867a5472e5392f52953f38c9327d7 /src/mbgl/renderer/render_layer.hpp
parent929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51 (diff)
downloadqtlocation-mapboxgl-2c5528e691b502673b16723205c83add62317734.tar.gz
Fix layers rendering after fill-extrusion
This fixes following issues: * Fix some false passing combinations/fill-extrusion-translucent--XXXX tests * Fix and enable other, failing but ignored, combinations/fill-extrusion-translucent--XXXX tests * Fix rendering of layers that are on top of fill-extrusion layers state.getProjMatrix(nearClippedProjMatrix, 100) caused that tests with size 64x64 were not rendering fill extrusions: far plane calculated as 96.9 and near plane set to 100 was the cause. near plane is changed from hardcoded 100 to depend on state.getCameraToCenterDistance() - producing similar value but one that follows max zoom. This caused that e.g. combinations/fill-extrusion-translucent--fill-opaque was falsely passing as only fill-opaque layer got rendered. combinations/fill-extrusion-translucent--XXXX tests expose regression https://github.com/mapbox/mapbox-gl-native/issues/14844#issuecomment-503600034 in #14844, #14779. Fix (opaquePassCutoff, is3D) is ported from https://github.com/mapbox/mapbox-gl-js/pull/7821 Fixes: #14844, #14779, #15039
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r--src/mbgl/renderer/render_layer.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index c7efdceab4..fe8b7c6529 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -66,6 +66,9 @@ public:
// Returns true if the layer has a pattern property and is actively crossfading.
virtual bool hasCrossfade() const = 0;
+ // Returns true if layer writes to depth buffer by drawing using PaintParameters::depthModeFor3D().
+ virtual bool is3D() const { return false; }
+
// Returns true is the layer is subject to placement.
bool needsPlacement() const;