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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-03 17:17:57 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-11 11:30:04 +0200
commit2bdab82dedf545b4272c534b067c68614d0355b7 (patch)
treeee437a1e8f26a25fe2e30d65db3d4e4e2985ae10 /src/mbgl/renderer/render_layer.hpp
parent2da9d483ac8bce5bfa7523f9113e1bc4ef2cbfb5 (diff)
downloadqtlocation-mapboxgl-2bdab82dedf545b4272c534b067c68614d0355b7.tar.gz
[core] shader program must always match bucket in render symbol layer
Before this change, `RenderSymbolLayer` with updated style was trying to render symbols using the previous bucket (with paint property binders that matched a previous program). Now, symbol bucket caches the latest corresponding paint properties (caching is happening on complete tiles only). As a result, `RenderSymbolLayer` always picks the shader program and its parameters in sync with the obtained bucket.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r--src/mbgl/renderer/render_layer.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 485e5551c6..758412f932 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -96,6 +96,10 @@ protected:
// Code specific to RenderTiles sorting / filtering
virtual RenderTiles filterRenderTiles(RenderTiles) const;
virtual void sortRenderTiles(const TransformState&);
+ // For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and
+ // the cached paint properties) can be still in use while the tile is loading new buckets (which will
+ // correpond to the current paint properties of the layer).
+ virtual void updateBucketPaintProperties(Bucket*) const;
using FilterFunctionPtr = bool (*)(RenderTile&);
RenderTiles filterRenderTiles(RenderTiles, FilterFunctionPtr) const;