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author | Fabian Guerra <fabian.guerra@mapbox.com> | 2018-05-17 11:47:31 -0400 |
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committer | Fabian Guerra <fabian.guerra@mapbox.com> | 2018-05-17 11:47:31 -0400 |
commit | 30376f3ce1d17522d9e64901b1bbc52906ee5267 (patch) | |
tree | 1f00d04a223a76a86e16ddebc77f56d2cff88b5b /src/mbgl/renderer/render_layer.hpp | |
parent | 7d1e52a3255d4eecdcd37e4fb600eb76fa9333f8 (diff) | |
parent | 146057adf90e85e3edc80446f02d20e5f6cab378 (diff) | |
download | qtlocation-mapboxgl-30376f3ce1d17522d9e64901b1bbc52906ee5267.tar.gz |
Merge branch 'release-boba' into masterupstream/fabian-merge-release-4.0.1-master
# Conflicts:
# mapbox-gl-js
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/gradle/dependencies.gradle
# platform/darwin/src/MGLVectorTileSource.mm
# platform/darwin/src/MGLVectorTileSource_Private.h
# platform/ios/CHANGELOG.md
# src/mbgl/style/expression/compound_expression.cpp
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 04a1608564..3e2f1d7525 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -85,6 +85,11 @@ public: friend std::string layoutKey(const RenderLayer&); protected: + // Checks whether the current hardware can render this layer. If it can't, we'll show a warning + // in the console to inform the developer. + void checkRenderability(const PaintParameters&, uint32_t activeBindingCount); + +protected: // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they // can update opacities in the symbol buckets immediately before rendering friend class CrossTileSymbolIndex; @@ -95,6 +100,12 @@ protected: // Stores what render passes this layer is currently enabled for. This depends on the // evaluated StyleProperties object and is updated accordingly. RenderPass passes = RenderPass::None; + +private: + // Some layers may not render correctly on some hardware when the vertex attribute limit of + // that GPU is exceeded. More attributes are used when adding many data driven paint properties + // to a layer. + bool hasRenderFailures = false; }; } // namespace mbgl |