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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-10 17:53:35 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-11 15:36:28 +0300
commitfa5646d112259758cee9fba0564a067376d07566 (patch)
tree3707f22455574b16c6a47019a10a306ed15f4cec /src/mbgl/renderer/render_layer.hpp
parent200af48754fdc30021108baf85ab6fe4e3e5ba85 (diff)
downloadqtlocation-mapboxgl-fa5646d112259758cee9fba0564a067376d07566.tar.gz
[core] Synchronize render passes and render tiles
Before this change render passes were assigned for the whole layer at properties evaluation stage. This caused problems, as layer render data are bound to the tile and these data might differ from tile to tile, depending on which tile has been updated by the tile worker and which has not been yet updated. This change takes into consideration the actual render passes required for each tile and combines them for the layer render passes. Naturally, this change also introduces render pass check for each render layer in `RenderLayer::render()` implementations.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r--src/mbgl/renderer/render_layer.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index fe8b7c6529..75c729444b 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -117,6 +117,10 @@ protected:
// in the console to inform the developer.
void checkRenderability(const PaintParameters&, uint32_t activeBindingCount);
+ void addRenderPassesFromTiles();
+
+ const LayerRenderData* getRenderDataForPass(const RenderTile&, RenderPass) const;
+
protected:
// Stores current set of tiles to be rendered for this layer.
RenderTiles renderTiles;