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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-04-02 16:46:02 +0300 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-04-02 17:40:53 +0300 |
commit | 45e8154d334aa967ac22910cad1f3d96f4c8e72b (patch) | |
tree | d1d869991ada3473ff9dceb609bba304a935893f /src/mbgl/renderer/render_layer.hpp | |
parent | 2fed2155c58bf8dfaa00062928f766fd848163a0 (diff) | |
download | qtlocation-mapboxgl-45e8154d334aa967ac22910cad1f3d96f4c8e72b.tar.gz |
[core] Simplify render symbol layer initialization
Obviate few extra calls from the renderer impl parts initializing symbol layers.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index ec4c71b08c..98e151435a 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -63,7 +63,7 @@ public: const mat4&) const { return false; }; using RenderTiles = std::vector<std::reference_wrapper<RenderTile>>; - void setRenderTiles(RenderTiles, const TransformState&); + virtual void setRenderTiles(RenderTiles, const TransformState&); // Private implementation Immutable<style::Layer::Impl> baseImpl; @@ -84,9 +84,6 @@ protected: // in the console to inform the developer. void checkRenderability(const PaintParameters&, uint32_t activeBindingCount); - // Code specific to RenderTiles sorting / filtering - virtual RenderTiles filterRenderTiles(RenderTiles) const; - virtual void sortRenderTiles(const TransformState&); // For some layers, we want Buckets to cache their corresponding paint properties, so that outdated buckets (and // the cached paint properties) can be still in use while the tile is loading new buckets (which will // correpond to the current paint properties of the layer). |