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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-08 17:49:32 +0300 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-09 12:34:58 +0300 |
commit | 929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51 (patch) | |
tree | e0bf2f80fe2779759a43faecb3d6c6902be70289 /src/mbgl/renderer/render_layer.hpp | |
parent | 81fc49502307dcf6a390b86fc62f6affc5f2b365 (diff) | |
download | qtlocation-mapboxgl-929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51.tar.gz |
[core] Share render tiles lists between layers
This helps to avoid unneeded allocations.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index 11c7587893..c7efdceab4 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -1,6 +1,7 @@ #pragma once #include <mbgl/layout/layout.hpp> #include <mbgl/renderer/render_pass.hpp> +#include <mbgl/renderer/render_source.hpp> #include <mbgl/style/layer_properties.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/util/mat4.hpp> @@ -15,7 +16,6 @@ class TransitionParameters; class PropertyEvaluationParameters; class UploadParameters; class PaintParameters; -class RenderSource; class RenderTile; class TransformState; class PatternAtlas; @@ -43,8 +43,6 @@ public: const TransformState& state; }; -using RenderTiles = std::vector<std::reference_wrapper<const RenderTile>>; - class RenderLayer { protected: RenderLayer(Immutable<style::LayerProperties>); @@ -127,7 +125,6 @@ protected: std::vector<LayerPlacementData> placementData; private: - RenderTiles filterRenderTiles(RenderTiles) const; // Some layers may not render correctly on some hardware when the vertex attribute limit of // that GPU is exceeded. More attributes are used when adding many data driven paint properties // to a layer. |