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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/render_layer.hpp
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/render_layer.hpp')
-rw-r--r--src/mbgl/renderer/render_layer.hpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index 758412f932..ec4c71b08c 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -62,15 +62,6 @@ public:
const float,
const mat4&) const { return false; };
- virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0;
- virtual std::unique_ptr<Layout> createLayout(const BucketParameters&,
- const std::vector<const RenderLayer*>&,
- std::unique_ptr<GeometryTileLayer>,
- GlyphDependencies&,
- ImageDependencies&) const {
- return nullptr;
- }
-
using RenderTiles = std::vector<std::reference_wrapper<RenderTile>>;
void setRenderTiles(RenderTiles, const TransformState&);