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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 14:35:13 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-16 16:16:18 +0200
commitac3d59862a6632de0cd5076ba2a65f4e4a4577f4 (patch)
tree1bd606b14c3ef01413e937df142dc255f2f0066d /src/mbgl/renderer/render_layer.cpp
parente0aeeba10f5d36be010ba773443aa8edd74343f5 (diff)
downloadqtlocation-mapboxgl-ac3d59862a6632de0cd5076ba2a65f4e4a4577f4.tar.gz
[core] TilePyramid has sorted render tiles
Thus we obviate unneeded extra sorting of render tiles at each render layer.
Diffstat (limited to 'src/mbgl/renderer/render_layer.cpp')
-rw-r--r--src/mbgl/renderer/render_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index c2c57deb22..8892991ac6 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -43,7 +43,7 @@ RenderLayer::RenderTiles RenderLayer::filterRenderTiles(RenderTiles tiles) const
}
void RenderLayer::sortRenderTiles(const TransformState&) {
- std::sort(renderTiles.begin(), renderTiles.end(), [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ // no-op
}
const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const {