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author | Konstantin Käfer <mail@kkaefer.com> | 2016-09-27 13:00:27 +0200 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-09-27 11:03:29 -0700 |
commit | ce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch) | |
tree | 76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/renderer/painter_symbol.cpp | |
parent | 21386b31465302d63cae5d93680442555c8560f1 (diff) | |
download | qtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz |
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_symbol.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index 2dded27c6c..635c81fbf7 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -20,7 +20,7 @@ void Painter::renderSDF(SymbolBucket& bucket, float sdfFontSize, std::array<float, 2> texsize, SDFShader& sdfShader, - void (SymbolBucket::*drawSDF)(SDFShader&, gl::ObjectStore&, gl::Config&, PaintMode), + void (SymbolBucket::*drawSDF)(SDFShader&, gl::ObjectStore&, gl::Context&, PaintMode), // Layout AlignmentType rotationAlignment, @@ -60,7 +60,7 @@ void Painter::renderSDF(SymbolBucket& bucket, }}; } - config.program = sdfShader.getID(); + context.program = sdfShader.getID(); sdfShader.u_matrix = vtxMatrix; sdfShader.u_extrude_scale = extrudeScale; sdfShader.u_texsize = texsize; @@ -76,7 +76,7 @@ void Painter::renderSDF(SymbolBucket& bucket, sdfShader.u_zoom = (state.getZoom() - zoomAdjust) * 10; // current zoom level - frameHistory.bind(store, config, 1); + frameHistory.bind(store, context, 1); sdfShader.u_fadetexture = 1; // The default gamma value has to be adjust for the current pixelratio so that we're not @@ -94,7 +94,7 @@ void Painter::renderSDF(SymbolBucket& bucket, sdfShader.u_color = haloColor; sdfShader.u_opacity = opacity; sdfShader.u_buffer = (haloOffset - haloWidth / fontScale) / sdfPx; - (bucket.*drawSDF)(sdfShader, store, config, paintMode()); + (bucket.*drawSDF)(sdfShader, store, context, paintMode()); } // Then, we draw the text/icon over the halo @@ -103,7 +103,7 @@ void Painter::renderSDF(SymbolBucket& bucket, sdfShader.u_color = color; sdfShader.u_opacity = opacity; sdfShader.u_buffer = (256.0f - 64.0f) / 256.0f; - (bucket.*drawSDF)(sdfShader, store, config, paintMode()); + (bucket.*drawSDF)(sdfShader, store, context, paintMode()); } } @@ -119,7 +119,7 @@ void Painter::renderSymbol(PaintParameters& parameters, const auto& paint = layer.impl->paint; const auto& layout = bucket.layout; - config.depthMask = GL_FALSE; + context.depthMask = GL_FALSE; // TODO remove the `true ||` when #1673 is implemented const bool drawAcrossEdges = (frame.mapMode == MapMode::Continuous) && (true || !(layout.textAllowOverlap || layout.iconAllowOverlap || @@ -131,20 +131,20 @@ void Painter::renderSymbol(PaintParameters& parameters, // layers are sorted in the y direction, and to draw the correct ordering near // tile edges the icons are included in both tiles and clipped when drawing. if (drawAcrossEdges) { - config.stencilTest = GL_FALSE; + context.stencilTest = GL_FALSE; } else { - config.stencilOp.reset(); - config.stencilTest = GL_TRUE; + context.stencilOp.reset(); + context.stencilTest = GL_TRUE; } setDepthSublayer(0); if (bucket.hasIconData()) { if (layout.iconRotationAlignment == AlignmentType::Map) { - config.depthFunc.reset(); - config.depthTest = GL_TRUE; + context.depthFunc.reset(); + context.depthTest = GL_TRUE; } else { - config.depthTest = GL_FALSE; + context.depthTest = GL_FALSE; } bool sdf = bucket.sdfIcons; @@ -160,7 +160,7 @@ void Painter::renderSymbol(PaintParameters& parameters, SpriteAtlas* activeSpriteAtlas = layer.impl->spriteAtlas; const bool iconScaled = fontScale != 1 || frame.pixelRatio != activeSpriteAtlas->getPixelRatio() || bucket.iconsNeedLinear; const bool iconTransformed = layout.iconRotationAlignment == AlignmentType::Map || angleOffset != 0 || state.getPitch() != 0; - activeSpriteAtlas->bind(sdf || state.isChanging() || iconScaled || iconTransformed, store, config, 0); + activeSpriteAtlas->bind(sdf || state.isChanging() || iconScaled || iconTransformed, store, context, 0); if (sdf) { renderSDF(bucket, @@ -201,7 +201,7 @@ void Painter::renderSymbol(PaintParameters& parameters, auto& iconShader = parameters.shaders.icon; - config.program = iconShader.getID(); + context.program = iconShader.getID(); iconShader.u_matrix = vtxMatrix; iconShader.u_extrude_scale = extrudeScale; iconShader.u_texsize = {{ float(activeSpriteAtlas->getWidth()) / 4.0f, float(activeSpriteAtlas->getHeight()) / 4.0f }}; @@ -213,22 +213,22 @@ void Painter::renderSymbol(PaintParameters& parameters, iconShader.u_zoom = (state.getZoom() - zoomAdjust) * 10; // current zoom level iconShader.u_opacity = paint.iconOpacity; - frameHistory.bind(store, config, 1); + frameHistory.bind(store, context, 1); iconShader.u_fadetexture = 1; - bucket.drawIcons(iconShader, store, config, paintMode()); + bucket.drawIcons(iconShader, store, context, paintMode()); } } if (bucket.hasTextData()) { if (layout.textPitchAlignment == AlignmentType::Map) { - config.depthFunc.reset(); - config.depthTest = GL_TRUE; + context.depthFunc.reset(); + context.depthTest = GL_TRUE; } else { - config.depthTest = GL_FALSE; + context.depthTest = GL_FALSE; } - glyphAtlas->bind(store, config, 0); + glyphAtlas->bind(store, context, 0); renderSDF(bucket, tile, @@ -250,19 +250,19 @@ void Painter::renderSymbol(PaintParameters& parameters, } if (bucket.hasCollisionBoxData()) { - config.stencilOp.reset(); - config.stencilTest = GL_TRUE; + context.stencilOp.reset(); + context.stencilTest = GL_TRUE; auto& collisionBoxShader = shaders->collisionBox; - config.program = collisionBoxShader.getID(); + context.program = collisionBoxShader.getID(); collisionBoxShader.u_matrix = tile.matrix; // TODO: This was the overscaled z instead of the canonical z. collisionBoxShader.u_scale = std::pow(2, state.getZoom() - tile.id.canonical.z); collisionBoxShader.u_zoom = state.getZoom() * 10; collisionBoxShader.u_maxzoom = (tile.id.canonical.z + 1) * 10; - config.lineWidth = 1.0f; + context.lineWidth = 1.0f; - bucket.drawCollisionBoxes(collisionBoxShader, store, config); + bucket.drawCollisionBoxes(collisionBoxShader, store, context); } } |