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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-01 10:50:45 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-01 11:18:43 +0300
commit59f9a9f93c01fc289eefd38f0805dbf3d6ee445b (patch)
treee3483d71304a74aa3062cb3339c49a392476f686 /src/mbgl/renderer/painter_symbol.cpp
parent5e7736ce87f558e2d57869efef9512bcc3d2d1a5 (diff)
downloadqtlocation-mapboxgl-59f9a9f93c01fc289eefd38f0805dbf3d6ee445b.tar.gz
[core] Update sdf shader code
Ported the following patch: - [convert mat4 exMatrix to a vec2 extrudeScale](https://github.com/mapbox/mapbox-gl-shaders/commit/a8d549b7a41540d3a99767975ff1b7b18a6010e9)
Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 6f628b9d16..d19d7bc498 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -36,34 +36,28 @@ void Painter::renderSDF(SymbolBucket &bucket,
{
mat4 vtxMatrix = translatedMatrix(matrix, translate, tileID, translateAnchor);
- bool skewed = rotationAlignment == RotationAlignmentType::Map;
- mat4 exMatrix;
- float s;
- float gammaScale;
-
- if (skewed) {
- matrix::identity(exMatrix);
- s = tileID.pixelsToTileUnits(1, state.getZoom());
- gammaScale = 1.0f / std::cos(state.getPitch());
- } else {
- exMatrix = extrudeMatrix;
- s = state.getAltitude();
- gammaScale = 1.0f;
- matrix::rotate_z(exMatrix, exMatrix, state.getNorthOrientationAngle());
- }
- const bool flippedY = !skewed && state.getViewportMode() == ViewportMode::FlippedY;
- matrix::scale(exMatrix, exMatrix, s, flippedY ? -s : s, 1);
-
// If layerStyle.size > bucket.info.fontSize then labels may collide
float fontSize = paintSize;
float fontScale = fontSize / sdfFontSize;
- matrix::scale(exMatrix, exMatrix, fontScale, fontScale, 1.0f);
+
+ float scale = fontScale;
+ std::array<float, 2> exScale = extrudeScale;
+ bool alignedWithMap = rotationAlignment == RotationAlignmentType::Map;
+ float gammaScale = 1.0f;
+
+ if (alignedWithMap) {
+ scale *= tileID.pixelsToTileUnits(1, state.getZoom());
+ exScale.fill(scale);
+ gammaScale /= std::cos(state.getPitch());
+ } else {
+ exScale = {{ exScale[0] * scale, exScale[1] * scale }};
+ }
config.program = sdfShader.getID();
sdfShader.u_matrix = vtxMatrix;
- sdfShader.u_exmatrix = exMatrix;
+ sdfShader.u_extrude_scale = exScale;
sdfShader.u_texsize = texsize;
- sdfShader.u_skewed = skewed;
+ sdfShader.u_skewed = alignedWithMap;
sdfShader.u_texture = 0;
// adjust min/max zooms for variable font sies