diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-07 12:26:05 -0800 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-08 08:09:29 -0800 |
commit | 1db2ffbc1b69069eca39f786cacc45dbb02c3052 (patch) | |
tree | 9d6ed2a7302492f41c52ea3fdeadabf6466b0d8d /src/mbgl/renderer/painter_symbol.cpp | |
parent | 66bdbc3b969083b9d647abdf72784be64a125949 (diff) | |
download | qtlocation-mapboxgl-1db2ffbc1b69069eca39f786cacc45dbb02c3052.tar.gz |
[core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_symbol.cpp | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index 2f94544486..d2dee5d99d 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -46,7 +46,9 @@ void Painter::renderSymbol(PaintParameters& parameters, const bool drawAcrossEdges = (frame.mapMode == MapMode::Continuous) && (true || !(layout.textAllowOverlap || layout.iconAllowOverlap || layout.textIgnorePlacement || layout.iconIgnorePlacement)); - context.draw({ + program.draw( + context, + gl::Triangles(), values_.pitchAlignment == AlignmentType::Map ? depthModeForSublayer(0, gl::DepthMode::ReadOnly) : gl::DepthMode::disabled(), @@ -54,14 +56,11 @@ void Painter::renderSymbol(PaintParameters& parameters, ? gl::StencilMode::disabled() : stencilModeForClipping(tile.clip), colorModeForRenderPass(), - program, std::move(uniformValues), - gl::Segmented<gl::Triangles>( - *buffers.vertexBuffer, - *buffers.indexBuffer, - buffers.segments - ) - }); + *buffers.vertexBuffer, + *buffers.indexBuffer, + buffers.segments + ); }; if (bucket.hasIconData()) { @@ -119,22 +118,20 @@ void Painter::renderSymbol(PaintParameters& parameters, } if (bucket.hasCollisionBoxData()) { - context.draw({ + programs->collisionBox.draw( + context, + gl::Lines { 1.0f }, gl::DepthMode::disabled(), gl::StencilMode::disabled(), colorModeForRenderPass(), - programs->collisionBox, CollisionBoxProgram::UniformValues { uniforms::u_matrix::Value{ tile.matrix }, uniforms::u_scale::Value{ std::pow(2.0f, float(state.getZoom() - tile.tile.id.overscaledZ)) }, uniforms::u_zoom::Value{ float(state.getZoom() * 10) }, uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) }, }, - gl::Unindexed<gl::Lines>( - *bucket.collisionBox.vertexBuffer, - 1.0f - ) - }); + *bucket.collisionBox.vertexBuffer + ); } } |