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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-11-07 12:26:05 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-11-08 08:09:29 -0800
commit1db2ffbc1b69069eca39f786cacc45dbb02c3052 (patch)
tree9d6ed2a7302492f41c52ea3fdeadabf6466b0d8d /src/mbgl/renderer/painter_symbol.cpp
parent66bdbc3b969083b9d647abdf72784be64a125949 (diff)
downloadqtlocation-mapboxgl-1db2ffbc1b69069eca39f786cacc45dbb02c3052.tar.gz
[core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
Diffstat (limited to 'src/mbgl/renderer/painter_symbol.cpp')
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 2f94544486..d2dee5d99d 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -46,7 +46,9 @@ void Painter::renderSymbol(PaintParameters& parameters,
const bool drawAcrossEdges = (frame.mapMode == MapMode::Continuous) && (true || !(layout.textAllowOverlap || layout.iconAllowOverlap ||
layout.textIgnorePlacement || layout.iconIgnorePlacement));
- context.draw({
+ program.draw(
+ context,
+ gl::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? depthModeForSublayer(0, gl::DepthMode::ReadOnly)
: gl::DepthMode::disabled(),
@@ -54,14 +56,11 @@ void Painter::renderSymbol(PaintParameters& parameters,
? gl::StencilMode::disabled()
: stencilModeForClipping(tile.clip),
colorModeForRenderPass(),
- program,
std::move(uniformValues),
- gl::Segmented<gl::Triangles>(
- *buffers.vertexBuffer,
- *buffers.indexBuffer,
- buffers.segments
- )
- });
+ *buffers.vertexBuffer,
+ *buffers.indexBuffer,
+ buffers.segments
+ );
};
if (bucket.hasIconData()) {
@@ -119,22 +118,20 @@ void Painter::renderSymbol(PaintParameters& parameters,
}
if (bucket.hasCollisionBoxData()) {
- context.draw({
+ programs->collisionBox.draw(
+ context,
+ gl::Lines { 1.0f },
gl::DepthMode::disabled(),
gl::StencilMode::disabled(),
colorModeForRenderPass(),
- programs->collisionBox,
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
uniforms::u_scale::Value{ std::pow(2.0f, float(state.getZoom() - tile.tile.id.overscaledZ)) },
uniforms::u_zoom::Value{ float(state.getZoom() * 10) },
uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) },
},
- gl::Unindexed<gl::Lines>(
- *bucket.collisionBox.vertexBuffer,
- 1.0f
- )
- });
+ *bucket.collisionBox.vertexBuffer
+ );
}
}