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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-07-21 12:45:47 +0300
committerKonstantin Käfer <mail@kkaefer.com>2016-08-05 11:42:22 +0200
commit3ae506ee1301bcc3f9961a9282f710b8b7fa8039 (patch)
tree225b86322734f372a8d24c1c24ffa187aff4febd /src/mbgl/renderer/painter_debug.cpp
parent57bed88b03e87344712800f8fbe796f81a00fc16 (diff)
downloadqtlocation-mapboxgl-3ae506ee1301bcc3f9961a9282f710b8b7fa8039.tar.gz
[core] Use NDEBUG instead of DEBUG
CMake defines 'NDEBUG' by default for release build, so we can check if that's not defined instead of using 'DEBUG' for debug build.
Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r--src/mbgl/renderer/painter_debug.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp
index 8bb8e9d646..d6336b843c 100644
--- a/src/mbgl/renderer/painter_debug.cpp
+++ b/src/mbgl/renderer/painter_debug.cpp
@@ -87,7 +87,7 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index()));
}
-#if defined(DEBUG)
+#ifndef NDEBUG
void Painter::renderClipMasks() {
config.stencilTest = GL_FALSE;
config.depthTest = GL_FALSE;
@@ -123,6 +123,6 @@ void Painter::renderClipMasks() {
MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get()));
#endif // GL_ES_VERSION_2_0
}
-#endif // defined(DEBUG)
+#endif // NDEBUG
} // namespace mbgl