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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-23 19:15:10 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-05-24 19:58:24 +0300
commit1769e6fcb42d41e042c488bf2023fed360b87357 (patch)
tree4febd99199574ecc2a84bcc2012ae7c80e445c53 /src/mbgl/renderer/painter.hpp
parent876bf0687a6e2b6b5dd491b65dad587c688aa56d (diff)
downloadqtlocation-mapboxgl-1769e6fcb42d41e042c488bf2023fed360b87357.tar.gz
[core] Move GLFW stencil clip debug to core
This makes the stencil clip debug available to all platforms. Fixes #4669.
Diffstat (limited to 'src/mbgl/renderer/painter.hpp')
-rw-r--r--src/mbgl/renderer/painter.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index ac05da62fd..9b5ef75c50 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -99,6 +99,8 @@ public:
// Renders the red debug frame around a tile, visualizing its perimeter.
void renderDebugFrame(const mat4 &matrix);
+ void renderClipMasks();
+
void renderDebugText(TileData&, const mat4&);
void renderFill(FillBucket&, const FillLayer&, const UnwrappedTileID&, const mat4&);
void renderLine(LineBucket&, const LineLayer&, const UnwrappedTileID&, const mat4&);