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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-09-26 12:53:32 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-05 10:52:19 -0700
commit7a3bef091e7390fa57bf33f1a704c893768b5625 (patch)
treeaf798d879923fd45e763f5dc5449b7e8419aa192 /src/mbgl/renderer/painter.hpp
parentac8a74ebccb85f83c40b9fccfeb11dc2cb3c79e4 (diff)
downloadqtlocation-mapboxgl-7a3bef091e7390fa57bf33f1a704c893768b5625.tar.gz
[core] Refactor Buffer
Diffstat (limited to 'src/mbgl/renderer/painter.hpp')
-rw-r--r--src/mbgl/renderer/painter.hpp37
1 files changed, 6 insertions, 31 deletions
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 2159881ffd..55f5c654b9 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -8,10 +8,10 @@
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/geometry/vao.hpp>
-#include <mbgl/geometry/static_vertex_buffer.hpp>
-
+#include <mbgl/gl/vao.hpp>
#include <mbgl/gl/context.hpp>
+#include <mbgl/shader/plain_vertex.hpp>
+#include <mbgl/shader/raster_vertex.hpp>
#include <mbgl/style/style.hpp>
@@ -188,34 +188,9 @@ private:
std::unique_ptr<Shaders> overdrawShaders;
#endif
- // Set up the stencil quad we're using to generate the stencil mask.
- StaticVertexBuffer tileStencilBuffer {
- // top left triangle
- {{ 0, 0 }},
- {{ util::EXTENT, 0 }},
- {{ 0, util::EXTENT }},
-
- // bottom right triangle
- {{ util::EXTENT, 0 }},
- {{ 0, util::EXTENT }},
- {{ util::EXTENT, util::EXTENT }},
- };
-
- StaticRasterVertexBuffer rasterBoundsBuffer {
- {{ 0, 0, 0, 0 }},
- {{ util::EXTENT, 0, 32767, 0 }},
- {{ 0, util::EXTENT, 0, 32767 }},
- {{ util::EXTENT, util::EXTENT, 32767, 32767 }},
- };
-
- // Set up the tile boundary lines we're using to draw the tile outlines.
- StaticVertexBuffer tileBorderBuffer {
- {{ 0, 0 }},
- {{ util::EXTENT, 0 }},
- {{ util::EXTENT, util::EXTENT }},
- {{ 0, util::EXTENT }},
- {{ 0, 0 }},
- };
+ gl::VertexBuffer<PlainVertex> tileTriangleVertexes;
+ gl::VertexBuffer<PlainVertex> tileLineStripVertexes;
+ gl::VertexBuffer<RasterVertex> rasterVertexes;
VertexArrayObject tileBorderArray;
};