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author | Bruno de Oliveira Abinader <bruno@mapbox.com> | 2016-07-21 12:45:47 +0300 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2016-08-05 11:42:22 +0200 |
commit | 3ae506ee1301bcc3f9961a9282f710b8b7fa8039 (patch) | |
tree | 225b86322734f372a8d24c1c24ffa187aff4febd /src/mbgl/renderer/painter.hpp | |
parent | 57bed88b03e87344712800f8fbe796f81a00fc16 (diff) | |
download | qtlocation-mapboxgl-3ae506ee1301bcc3f9961a9282f710b8b7fa8039.tar.gz |
[core] Use NDEBUG instead of DEBUG
CMake defines 'NDEBUG' by default for release build, so we can check if
that's not defined instead of using 'DEBUG' for debug build.
Diffstat (limited to 'src/mbgl/renderer/painter.hpp')
-rw-r--r-- | src/mbgl/renderer/painter.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index b291c14b14..2b6c1efdea 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -86,7 +86,7 @@ public: // Renders the red debug frame around a tile, visualizing its perimeter. void renderDebugFrame(const mat4 &matrix); -#if defined(DEBUG) +#ifndef NDEBUG // Renders tile clip boundaries, using stencil buffer to calculate fill color. void renderClipMasks(); #endif @@ -142,7 +142,7 @@ private: void setDepthSublayer(int n); -#if defined(DEBUG) +#ifndef NDEBUG bool isOverdraw() const { return frame.debugOptions & MapDebugOptions::Overdraw; } #else bool isOverdraw() const { return false; } @@ -181,7 +181,7 @@ private: FrameHistory frameHistory; std::unique_ptr<Shaders> shaders; -#if defined(DEBUG) +#ifndef NDEBUG std::unique_ptr<Shaders> overdrawShaders; #endif |