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author | Ivo van Dongen <info@ivovandongen.nl> | 2017-04-21 09:19:47 -0700 |
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committer | Ivo van Dongen <ivovandongen@users.noreply.github.com> | 2017-04-25 17:23:54 -0700 |
commit | 3c175adf30546fe58713b8fed29ac35a85e150be (patch) | |
tree | 5666e9bcf311ed1b86a13444e50dc7a030c10da9 /src/mbgl/renderer/painter.cpp | |
parent | ea8ec38df156c6683c886253dbb1f6bc828686ff (diff) | |
download | qtlocation-mapboxgl-3c175adf30546fe58713b8fed29ac35a85e150be.tar.gz |
[core] split off render layers
Diffstat (limited to 'src/mbgl/renderer/painter.cpp')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index f7a498ecae..0c4915d3e9 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -13,8 +13,8 @@ #include <mbgl/style/style.hpp> #include <mbgl/style/layer_impl.hpp> -#include <mbgl/style/layers/background_layer.hpp> -#include <mbgl/style/layers/custom_layer.hpp> +#include <mbgl/renderer/render_background_layer.hpp> +#include <mbgl/renderer/render_custom_layer.hpp> #include <mbgl/style/layers/custom_layer_impl.hpp> #include <mbgl/sprite/sprite_atlas.hpp> @@ -279,16 +279,16 @@ void Painter::renderPass(PaintParameters& parameters, currentLayer = i; const auto& item = *it; - const Layer& layer = item.layer; + const RenderLayer& layer = item.layer; - if (!layer.baseImpl->hasRenderPass(pass)) + if (!layer.hasRenderPass(pass)) continue; - if (layer.is<BackgroundLayer>()) { + if (layer.is<RenderBackgroundLayer>()) { MBGL_DEBUG_GROUP(context, "background"); - renderBackground(parameters, *layer.as<BackgroundLayer>()); - } else if (layer.is<CustomLayer>()) { - MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - custom"); + renderBackground(parameters, *layer.as<RenderBackgroundLayer>()); + } else if (layer.is<RenderCustomLayer>()) { + MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - custom"); // Reset GL state to a known state so the CustomLayer always has a clean slate. context.vertexArrayObject = 0; @@ -296,14 +296,14 @@ void Painter::renderPass(PaintParameters& parameters, context.setStencilMode(gl::StencilMode::disabled()); context.setColorMode(colorModeForRenderPass()); - layer.as<CustomLayer>()->impl->render(state); + layer.as<RenderCustomLayer>()->impl->render(state); // Reset the view back to our original one, just in case the CustomLayer changed // the viewport or Framebuffer. parameters.view.bind(); context.setDirtyState(); } else { - MBGL_DEBUG_GROUP(context, layer.baseImpl->id + " - " + util::toString(item.tile->id)); + MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(item.tile->id)); item.bucket->render(*this, parameters, layer, *item.tile); } } |