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author | Lauren Budorick <lauren@mapbox.com> | 2017-09-21 14:26:48 -0700 |
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committer | GitHub <noreply@github.com> | 2017-09-21 14:26:48 -0700 |
commit | a9ddf5b7fd311ffb9215a682ab2387181189071e (patch) | |
tree | 50e31aa30c8f58e6a82e6ff6dc2f5896ea963889 /src/mbgl/renderer/paint_parameters.hpp | |
parent | b91d9676a60204f2c9ee8803dec243d49f97e599 (diff) | |
download | qtlocation-mapboxgl-a9ddf5b7fd311ffb9215a682ab2387181189071e.tar.gz |
Preserve depth buffer between 3D layers + optimize render order (#9931)
Port of https://github.com/mapbox/mapbox-gl-js/pull/5101: adds a new render pass `Pass3D` before any other rendering wherein we render layers with 3D passes (fill-extrusion layers) to offscreen framebuffers, sharing a depth renderbuffer between those layers in order to render 3D space correctly. Those framebuffers are saved on the RenderLayers and copied back to the map during the translucent pass. Rendering to offscreen framebuffers before we do any clear + draw means we can avoid expensive framebuffer restores.
Diffstat (limited to 'src/mbgl/renderer/paint_parameters.hpp')
-rw-r--r-- | src/mbgl/renderer/paint_parameters.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp index eb1ad73ad5..4a2c2c6f12 100644 --- a/src/mbgl/renderer/paint_parameters.hpp +++ b/src/mbgl/renderer/paint_parameters.hpp @@ -60,6 +60,7 @@ public: Programs& programs; gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const; + gl::DepthMode depthModeFor3D(gl::DepthMode::Mask) const; gl::StencilMode stencilModeForClipping(const ClipID&) const; gl::ColorMode colorModeForRenderPass() const; |