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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-03 11:48:50 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-05 10:52:19 -0700
commit9cf57e7142f0e7b599de0f851cd6178d5a6a4c25 (patch)
tree185fbfaf15cc55a996731060b92bb24c87ad4378 /src/mbgl/renderer/line_bucket.cpp
parente4310aa87489c2db52d7ff65f71e51cc6c9700b6 (diff)
downloadqtlocation-mapboxgl-9cf57e7142f0e7b599de0f851cd6178d5a6a4c25.tar.gz
[core] Make ElementGroup safer
Template on shader types, rather than count. This allows the compiler to enforce using the correct VAO for the shader and PaintMode. This fixes OverdrawMode with circle layers. While here, avoid using unique_ptrs for groups. Instead, ensure ElementGroup is movable.
Diffstat (limited to 'src/mbgl/renderer/line_bucket.cpp')
-rw-r--r--src/mbgl/renderer/line_bucket.cpp71
1 files changed, 32 insertions, 39 deletions
diff --git a/src/mbgl/renderer/line_bucket.cpp b/src/mbgl/renderer/line_bucket.cpp
index 23c8b449b3..6ec265d727 100644
--- a/src/mbgl/renderer/line_bucket.cpp
+++ b/src/mbgl/renderer/line_bucket.cpp
@@ -352,26 +352,22 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates) {
const std::size_t endVertex = vertices.size();
const std::size_t vertexCount = endVertex - startVertex;
- // Store the triangle/line groups.
- {
- if (triangleGroups.empty() || (triangleGroups.back()->vertex_length + vertexCount > 65535)) {
- // Move to a new group because the old one can't hold the geometry.
- triangleGroups.emplace_back(std::make_unique<TriangleGroup>());
- }
+ if (groups.empty() || groups.back().vertexLength + vertexCount > 65535) {
+ // Move to a new group because the old one can't hold the geometry.
+ groups.emplace_back();
+ }
- assert(triangleGroups.back());
- auto& group = *triangleGroups.back();
- uint16_t index = group.vertex_length;
+ auto& group = groups.back();
+ uint16_t index = group.vertexLength;
- for (const auto& triangle : triangleStore) {
- triangles.emplace_back(static_cast<uint16_t>(index + triangle.a),
- static_cast<uint16_t>(index + triangle.b),
- static_cast<uint16_t>(index + triangle.c));
- }
-
- group.vertex_length += vertexCount;
- group.elements_length += triangleStore.size();
+ for (const auto& triangle : triangleStore) {
+ triangles.emplace_back(static_cast<uint16_t>(index + triangle.a),
+ static_cast<uint16_t>(index + triangle.b),
+ static_cast<uint16_t>(index + triangle.c));
}
+
+ group.vertexLength += vertexCount;
+ group.indexLength += triangleStore.size();
}
void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
@@ -454,7 +450,7 @@ void LineBucket::render(Painter& painter,
}
bool LineBucket::hasData() const {
- return !triangleGroups.empty();
+ return !groups.empty();
}
bool LineBucket::needsClipping() const {
@@ -466,17 +462,16 @@ void LineBucket::drawLines(LineShader& shader,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
GLbyte* elements_index = BUFFER_OFFSET(0);
- for (auto& group : triangleGroups) {
- assert(group);
- if (!group->elements_length) {
+ for (auto& group : groups) {
+ if (!group.indexLength) {
continue;
}
- group->array[paintMode == PaintMode::Overdraw ? 1 : 0].bind(
+ group.getVAO(shader, paintMode).bind(
shader, *vertexBuffer, *indexBuffer, vertex_index, context);
- MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group->elements_length * 3, GL_UNSIGNED_SHORT,
+ MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(group.indexLength * 3), GL_UNSIGNED_SHORT,
elements_index));
- vertex_index += group->vertex_length * vertexBuffer->vertexSize;
- elements_index += group->elements_length * indexBuffer->primitiveSize;
+ vertex_index += group.vertexLength * vertexBuffer->vertexSize;
+ elements_index += group.indexLength * indexBuffer->primitiveSize;
}
}
@@ -485,17 +480,16 @@ void LineBucket::drawLineSDF(LineSDFShader& shader,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
GLbyte* elements_index = BUFFER_OFFSET(0);
- for (auto& group : triangleGroups) {
- assert(group);
- if (!group->elements_length) {
+ for (auto& group : groups) {
+ if (!group.indexLength) {
continue;
}
- group->array[paintMode == PaintMode::Overdraw ? 3 : 2].bind(
+ group.getVAO(shader, paintMode).bind(
shader, *vertexBuffer, *indexBuffer, vertex_index, context);
- MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group->elements_length * 3, GL_UNSIGNED_SHORT,
+ MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(group.indexLength * 3), GL_UNSIGNED_SHORT,
elements_index));
- vertex_index += group->vertex_length * vertexBuffer->vertexSize;
- elements_index += group->elements_length * indexBuffer->primitiveSize;
+ vertex_index += group.vertexLength * vertexBuffer->vertexSize;
+ elements_index += group.indexLength * indexBuffer->primitiveSize;
}
}
@@ -504,17 +498,16 @@ void LineBucket::drawLinePatterns(LinepatternShader& shader,
PaintMode paintMode) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
GLbyte* elements_index = BUFFER_OFFSET(0);
- for (auto& group : triangleGroups) {
- assert(group);
- if (!group->elements_length) {
+ for (auto& group : groups) {
+ if (!group.indexLength) {
continue;
}
- group->array[paintMode == PaintMode::Overdraw ? 5 : 4].bind(
+ group.getVAO(shader, paintMode).bind(
shader, *vertexBuffer, *indexBuffer, vertex_index, context);
- MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, group->elements_length * 3, GL_UNSIGNED_SHORT,
+ MBGL_CHECK_ERROR(glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(group.indexLength * 3), GL_UNSIGNED_SHORT,
elements_index));
- vertex_index += group->vertex_length * vertexBuffer->vertexSize;
- elements_index += group->elements_length * indexBuffer->primitiveSize;
+ vertex_index += group.vertexLength * vertexBuffer->vertexSize;
+ elements_index += group.indexLength * indexBuffer->primitiveSize;
}
}