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authorChris Loer <chris.loer@gmail.com>2017-05-19 13:30:17 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-10 13:09:33 -0400
commitc98ed7cf414cc4e476e59d3fec12c9062aca93ca (patch)
tree10189b0261057f1439cb7459355980bff6377b40 /src/mbgl/renderer/layers/render_symbol_layer.hpp
parent57357d7f633c6185cfc85fe1f4cc906689656501 (diff)
downloadqtlocation-mapboxgl-c98ed7cf414cc4e476e59d3fec12c9062aca93ca.tar.gz
[core] Set "max_camera_distance" to 1.5 for viewport-aligned road labels.
Viewport-aligned curved labels start to look very strange in the distance. Until we have a better system for projecting them, just prevent them from showing.
Diffstat (limited to 'src/mbgl/renderer/layers/render_symbol_layer.hpp')
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index 2199103de2..e788336cbd 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -47,6 +47,8 @@ public:
bool hasHalo;
bool hasFill;
+
+ float maxCameraDistance; // 1.5 for road labels, or 10 (essentially infinite) for everything else
};
} // namespace style