summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/layers/render_symbol_layer.cpp
diff options
context:
space:
mode:
authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/layers/render_symbol_layer.cpp
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_symbol_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index bc605fe9eb..19ddd6c1cb 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -12,7 +12,6 @@
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
-#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/util/math.hpp>
@@ -31,24 +30,6 @@ const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const {
return static_cast<const style::SymbolLayer::Impl&>(*baseImpl);
}
-std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
- // Should be calling createLayout() instead.
- assert(baseImpl->getTypeInfo()->layout == LayerTypeInfo::Layout::NotRequired);
- return nullptr;
-}
-
-std::unique_ptr<Layout> RenderSymbolLayer::createLayout(const BucketParameters& parameters,
- const std::vector<const RenderLayer*>& group,
- std::unique_ptr<GeometryTileLayer> layer,
- GlyphDependencies& glyphDependencies,
- ImageDependencies& imageDependencies) const {
- return std::make_unique<SymbolLayout>(parameters,
- group,
- std::move(layer),
- imageDependencies,
- glyphDependencies);
-}
-
void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}