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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-01-25 23:57:47 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-02-25 13:47:56 +0200 |
commit | e800f3754758489e09c55e38bebd00c2203e4886 (patch) | |
tree | 8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/layers/render_symbol_layer.cpp | |
parent | fee22273be2d33049311de72ff6bf973b6b05164 (diff) | |
download | qtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz |
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_symbol_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_symbol_layer.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index bc605fe9eb..19ddd6c1cb 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -12,7 +12,6 @@ #include <mbgl/tile/geometry_tile.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/style/layers/symbol_layer_impl.hpp> -#include <mbgl/layout/symbol_layout.hpp> #include <mbgl/layout/symbol_projection.hpp> #include <mbgl/util/math.hpp> @@ -31,24 +30,6 @@ const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const { return static_cast<const style::SymbolLayer::Impl&>(*baseImpl); } -std::unique_ptr<Bucket> RenderSymbolLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const { - // Should be calling createLayout() instead. - assert(baseImpl->getTypeInfo()->layout == LayerTypeInfo::Layout::NotRequired); - return nullptr; -} - -std::unique_ptr<Layout> RenderSymbolLayer::createLayout(const BucketParameters& parameters, - const std::vector<const RenderLayer*>& group, - std::unique_ptr<GeometryTileLayer> layer, - GlyphDependencies& glyphDependencies, - ImageDependencies& imageDependencies) const { - return std::make_unique<SymbolLayout>(parameters, - group, - std::move(layer), - imageDependencies, - glyphDependencies); -} - void RenderSymbolLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } |