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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-04-01 11:29:28 +0300 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-04-17 17:21:41 +0300 |
commit | 4b21560cf59877125ea0bdae1a2546ab06f1efb2 (patch) | |
tree | bd7f76fd51c29c63ef7b15964752f9c8c9e3bf38 /src/mbgl/renderer/layers/render_line_layer.hpp | |
parent | 1a66a02097f0e3c95a4d06610fc0b7609f6d77b9 (diff) | |
download | qtlocation-mapboxgl-4b21560cf59877125ea0bdae1a2546ab06f1efb2.tar.gz |
[core] Use `style::LayerProperties` in render layers, buckets and layouts.
Diffstat (limited to 'src/mbgl/renderer/layers/render_line_layer.hpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_line_layer.hpp | 22 |
1 files changed, 6 insertions, 16 deletions
diff --git a/src/mbgl/renderer/layers/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp index cb4492ebc3..da64f58455 100644 --- a/src/mbgl/renderer/layers/render_line_layer.hpp +++ b/src/mbgl/renderer/layers/render_line_layer.hpp @@ -10,20 +10,18 @@ namespace mbgl { -class RenderLineLayer: public RenderLayer { +class RenderLineLayer final : public RenderLayer { public: - using StyleLayerImpl = style::LineLayer::Impl; - using PatternProperty = style::LinePattern; - - RenderLineLayer(Immutable<style::LineLayer::Impl>); - ~RenderLineLayer() final = default; + explicit RenderLineLayer(Immutable<style::LineLayer::Impl>); + ~RenderLineLayer() override; +private: void transition(const TransitionParameters&) override; void evaluate(const PropertyEvaluationParameters&) override; bool hasTransition() const override; bool hasCrossfade() const override; void render(PaintParameters&, RenderSource*) override; - void update() final; + void update() override; bool queryIntersectsFeature( const GeometryCoordinates&, @@ -35,20 +33,12 @@ public: // Paint properties style::LinePaintProperties::Unevaluated unevaluated; - style::LinePaintProperties::PossiblyEvaluated evaluated; - - const style::LineLayer::Impl& impl() const; -private: float getLineWidth(const GeometryTileFeature&, const float) const; void updateColorRamp(); - CrossfadeParameters crossfade; + PremultipliedImage colorRamp; optional<gfx::Texture> colorRampTexture; }; -inline const RenderLineLayer* toRenderLineLayer(const RenderLayer* layer) { - return static_cast<const RenderLineLayer*>(layer); -} - } // namespace mbgl |