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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-01-25 23:57:47 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-02-25 13:47:56 +0200 |
commit | e800f3754758489e09c55e38bebd00c2203e4886 (patch) | |
tree | 8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/layers/render_line_layer.cpp | |
parent | fee22273be2d33049311de72ff6bf973b6b05164 (diff) | |
download | qtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz |
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_line_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_line_layer.cpp | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp index 7026175bfc..ea6f948068 100644 --- a/src/mbgl/renderer/layers/render_line_layer.cpp +++ b/src/mbgl/renderer/layers/render_line_layer.cpp @@ -1,5 +1,4 @@ #include <mbgl/renderer/layers/render_line_layer.hpp> -#include <mbgl/renderer/buckets/line_bucket.hpp> #include <mbgl/renderer/render_tile.hpp> #include <mbgl/renderer/paint_parameters.hpp> #include <mbgl/renderer/image_manager.hpp> @@ -27,20 +26,6 @@ const style::LineLayer::Impl& RenderLineLayer::impl() const { return static_cast<const style::LineLayer::Impl&>(*baseImpl); } -std::unique_ptr<Bucket> RenderLineLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const { - // Should be calling createLayout() instead. - assert(baseImpl->getTypeInfo()->layout == LayerTypeInfo::Layout::NotRequired); - return nullptr; -} - -std::unique_ptr<Layout> RenderLineLayer::createLayout(const BucketParameters& parameters, - const std::vector<const RenderLayer*>& group, - std::unique_ptr<GeometryTileLayer> layer, - GlyphDependencies&, - ImageDependencies& imageDependencies) const { - return std::make_unique<PatternLayout<LineBucket>>(parameters, group, std::move(layer), imageDependencies); -} - void RenderLineLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } |