summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/layers/render_hillshade_layer.cpp
diff options
context:
space:
mode:
authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2018-12-13 20:29:14 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-11 16:43:52 +0200
commitd37918c169b2f688c96fb766fc671066c88fc1a2 (patch)
tree20cdfe0a824bf128053aab7c8ad4f69676f66f49 /src/mbgl/renderer/layers/render_hillshade_layer.cpp
parent2bdab82dedf545b4272c534b067c68614d0355b7 (diff)
downloadqtlocation-mapboxgl-d37918c169b2f688c96fb766fc671066c88fc1a2.tar.gz
[core] Split layer type specific code in mbgl::Programs
Progams code for a certain layer type is encapsulted within a dedicated `<layer type>Programs` class, inherited from the generic base `LayerTypePrograms` class. `mbgl::Programs::get<layer type>Programs()` lazily initializes the layer type-specific programs code using pointer to the base class, which allows LTO to remove this code from binaries (if the corresponding `get<layer type>Programs()` method can never be invoked).
Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index ba7e782f16..8c245fa7fd 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -73,7 +73,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
const auto& indexBuffer,
const auto& segments,
const UnwrappedTileID& id) {
- auto& programInstance = parameters.programs.hillshade;
+ auto& programInstance = parameters.programs.getHillshadeLayerPrograms().hillshade;
const HillshadeProgram::PaintPropertyBinders paintAttributeData{ evaluated, 0 };
@@ -138,7 +138,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
const Properties<>::PossiblyEvaluated properties;
const HillshadePrepareProgram::PaintPropertyBinders paintAttributeData{ properties, 0 };
- auto& programInstance = parameters.programs.hillshadePrepare;
+ auto& programInstance = parameters.programs.getHillshadeLayerPrograms().hillshadePrepare;
const auto allUniformValues = programInstance.computeAllUniformValues(
HillshadePrepareProgram::UniformValues {