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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-15 20:31:12 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-15 20:31:12 +0100 |
commit | c8cfdb1ced822711e772dfcc8f708b1a7a68b5fc (patch) | |
tree | bf511253e25459cafc91a5f3bea2f5c773677162 /src/mbgl/renderer/layers/render_hillshade_layer.cpp | |
parent | 62695c56956add5560933137a479f29f2d3a091b (diff) | |
download | qtlocation-mapboxgl-c8cfdb1ced822711e772dfcc8f708b1a7a68b5fc.tar.gz |
Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index b428e357e7..00ecad444c 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -9,6 +9,8 @@ #include <mbgl/programs/hillshade_prepare_program.hpp> #include <mbgl/tile/tile.hpp> #include <mbgl/style/layers/hillshade_layer_impl.hpp> +#include <mbgl/gfx/cull_face_mode.hpp> +#include <mbgl/gl/context.hpp> #include <mbgl/util/geo.hpp> #include <mbgl/util/offscreen_texture.hpp> @@ -74,7 +76,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src const HillshadeProgram::Binders paintAttributeData{ evaluated, 0 }; const auto allUniformValues = programInstance.computeAllUniformValues( - HillshadeProgram::UniformValues { + HillshadeProgram::LayoutUniformValues { uniforms::u_matrix::Value( matrix ), uniforms::u_highlight::Value( evaluated.get<HillshadeHighlightColor>() ), uniforms::u_shadow::Value( evaluated.get<HillshadeShadowColor>() ), @@ -138,7 +140,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src auto& programInstance = parameters.programs.getHillshadeLayerPrograms().hillshadePrepare; const auto allUniformValues = programInstance.computeAllUniformValues( - HillshadePrepareProgram::UniformValues { + HillshadePrepareProgram::LayoutUniformValues { uniforms::u_matrix::Value( mat ), uniforms::u_dimension::Value( {{stride, stride}} ), uniforms::u_zoom::Value( float(tile.id.canonical.z) ), |