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author | Konstantin Käfer <mail@kkaefer.com> | 2019-04-01 13:48:20 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-04-05 11:49:17 +0200 |
commit | 865f8a6c03540e329ed6caef354799fb58b7ab6e (patch) | |
tree | 8c748a0ef16dc88ed0ceeadea71f20bfd99cdf96 /src/mbgl/renderer/layers/render_hillshade_layer.cpp | |
parent | ebd850803278a6ffbca0bc8a5b96d415b239aeb8 (diff) | |
download | qtlocation-mapboxgl-865f8a6c03540e329ed6caef354799fb58b7ab6e.tar.gz |
[core] add gfx::Renderable and gfx::OffscreenTexture
Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index 527d48f654..426c34e599 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -10,8 +10,9 @@ #include <mbgl/tile/tile.hpp> #include <mbgl/style/layers/hillshade_layer_impl.hpp> #include <mbgl/gfx/cull_face_mode.hpp> +#include <mbgl/gfx/offscreen_texture.hpp> +#include <mbgl/gl/renderable_resource.hpp> #include <mbgl/util/geo.hpp> -#include <mbgl/util/offscreen_texture.hpp> namespace mbgl { @@ -130,8 +131,8 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src assert(bucket.dem); const uint16_t stride = bucket.getDEMData().stride; const uint16_t tilesize = bucket.getDEMData().dim; - OffscreenTexture view(parameters.context, { tilesize, tilesize }); - view.bind(); + auto view = parameters.context.createOffscreenTexture({ tilesize, tilesize }); + view->getResource<gl::RenderableResource>().bind(); const Properties<>::PossiblyEvaluated properties; const HillshadePrepareProgram::Binders paintAttributeData{ properties, 0 }; @@ -173,7 +174,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src }, getID() ); - bucket.texture = std::move(view.getTexture()); + bucket.texture = std::move(view->getTexture()); bucket.setPrepared(true); } else if (parameters.pass == RenderPass::Translucent) { assert(bucket.texture); |