summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/layers/render_hillshade_layer.cpp
diff options
context:
space:
mode:
authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-08 17:49:32 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-09 12:34:58 +0300
commit929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51 (patch)
treee0bf2f80fe2779759a43faecb3d6c6902be70289 /src/mbgl/renderer/layers/render_hillshade_layer.cpp
parent81fc49502307dcf6a390b86fc62f6affc5f2b365 (diff)
downloadqtlocation-mapboxgl-929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51.tar.gz
[core] Share render tiles lists between layers
This helps to avoid unneeded allocations.
Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 2cbb77f24b..9d1b5293c1 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -71,6 +71,7 @@ void RenderHillshadeLayer::prepare(const LayerPrepareParameters& params) {
}
void RenderHillshadeLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
return;
const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated;
@@ -126,7 +127,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
matrix::ortho(mat, 0, util::EXTENT, -util::EXTENT, 0, 0, 1);
matrix::translate(mat, mat, 0, -util::EXTENT, 0);
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
auto* bucket_ = tile.getBucket(*baseImpl);
if (!bucket_) {
continue;