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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-08 17:49:32 +0300 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-09 12:34:58 +0300 |
commit | 929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51 (patch) | |
tree | e0bf2f80fe2779759a43faecb3d6c6902be70289 /src/mbgl/renderer/layers/render_hillshade_layer.cpp | |
parent | 81fc49502307dcf6a390b86fc62f6affc5f2b365 (diff) | |
download | qtlocation-mapboxgl-929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51.tar.gz |
[core] Share render tiles lists between layers
This helps to avoid unneeded allocations.
Diffstat (limited to 'src/mbgl/renderer/layers/render_hillshade_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_hillshade_layer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index 2cbb77f24b..9d1b5293c1 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -71,6 +71,7 @@ void RenderHillshadeLayer::prepare(const LayerPrepareParameters& params) { } void RenderHillshadeLayer::render(PaintParameters& parameters) { + assert(renderTiles); if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D) return; const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated; @@ -126,7 +127,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) { matrix::ortho(mat, 0, util::EXTENT, -util::EXTENT, 0, 0, 1); matrix::translate(mat, mat, 0, -util::EXTENT, 0); - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { auto* bucket_ = tile.getBucket(*baseImpl); if (!bucket_) { continue; |