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authorMolly Lloyd <molly@mapbox.com>2018-06-14 14:35:39 -0700
committerMolly Lloyd <mollymerp@users.noreply.github.com>2018-08-31 13:08:47 -0700
commit4a5dc37245d23805d13865f5ef9c5f26e539a9ca (patch)
treede77bfeff6f7afbe02210c9189bf72da59293083 /src/mbgl/renderer/layers/render_fill_layer.hpp
parentec62e321531b1a836074056e86de8e20018280fb (diff)
downloadqtlocation-mapboxgl-4a5dc37245d23805d13865f5ef9c5f26e539a9ca.tar.gz
[core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in `*-pattern` properties
Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_layer.hpp')
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.hpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.hpp b/src/mbgl/renderer/layers/render_fill_layer.hpp
index bd195fb828..5a3c05387d 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.hpp
@@ -3,18 +3,26 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
+#include <mbgl/layout/pattern_layout.hpp>
namespace mbgl {
+class FillBucket;
+
class RenderFillLayer: public RenderLayer {
public:
+ using StyleLayerImpl = style::FillLayer::Impl;
+ using PatternProperty = style::FillPattern;
+
RenderFillLayer(Immutable<style::FillLayer::Impl>);
~RenderFillLayer() final = default;
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ bool hasCrossfade() const override;
void render(PaintParameters&, RenderSource*) override;
+ style::FillPaintProperties::PossiblyEvaluated paintProperties() const;
bool queryIntersectsFeature(
const GeometryCoordinates&,
@@ -26,11 +34,17 @@ public:
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+ std::unique_ptr<PatternLayout<FillBucket>>
+ createLayout(const BucketParameters&, const std::vector<const RenderLayer*>&, std::unique_ptr<GeometryTileLayer>, ImageDependencies&) const;
+
// Paint properties
style::FillPaintProperties::Unevaluated unevaluated;
style::FillPaintProperties::PossiblyEvaluated evaluated;
const style::FillLayer::Impl& impl() const;
+private:
+ CrossfadeParameters crossfade;
+
};
template <>