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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-08 17:49:32 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-07-08 17:49:32 +0300
commit07138ef4b9c337c919c8f7d3d8ba875828586e16 (patch)
treeda0c0830cdb4f75932666d19f538538cf75afeea /src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
parent532e9dc6ae1f62c7c46f24b1277240440ecfe9ea (diff)
downloadqtlocation-mapboxgl-07138ef4b9c337c919c8f7d3d8ba875828586e16.tar.gz
[core] Share render tiles lists between layersupstream/mikhail_share_render_tiles
This helps to avoid unneeded allocations.
Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 29002d8bdf..b8d195cfa1 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -56,6 +56,7 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
}
void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
+ assert(renderTiles);
if (parameters.pass != RenderPass::Translucent) {
return;
}
@@ -115,7 +116,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
if (unevaluated.get<FillExtrusionPattern>().isUndefined()) {
// Draw solid color extrusions
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
@@ -162,7 +163,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) {
// Draw textured extrusions
const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""});
auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) {
- for (const RenderTile& tile : renderTiles) {
+ for (const RenderTile& tile : *renderTiles) {
const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;