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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-08 17:49:32 +0300 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-07-09 12:34:58 +0300 |
commit | 929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51 (patch) | |
tree | e0bf2f80fe2779759a43faecb3d6c6902be70289 /src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp | |
parent | 81fc49502307dcf6a390b86fc62f6affc5f2b365 (diff) | |
download | qtlocation-mapboxgl-929824ecc3176c01a5f3e74d80e2ae2ba2cf1e51.tar.gz |
[core] Share render tiles lists between layers
This helps to avoid unneeded allocations.
Diffstat (limited to 'src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp index 29002d8bdf..b8d195cfa1 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp @@ -56,6 +56,7 @@ bool RenderFillExtrusionLayer::hasCrossfade() const { } void RenderFillExtrusionLayer::render(PaintParameters& parameters) { + assert(renderTiles); if (parameters.pass != RenderPass::Translucent) { return; } @@ -115,7 +116,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) { if (unevaluated.get<FillExtrusionPattern>().isUndefined()) { // Draw solid color extrusions auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) { - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; @@ -162,7 +163,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters) { // Draw textured extrusions const auto fillPatternValue = evaluated.get<FillExtrusionPattern>().constantOr(mbgl::Faded<std::basic_string<char> >{"", ""}); auto drawTiles = [&](const gfx::StencilMode& stencilMode_, const gfx::ColorMode& colorMode_, const std::string& name) { - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; |