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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/layers/render_custom_layer.hpp
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_custom_layer.hpp')
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index a6c1696493..37b8592172 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -16,7 +16,6 @@ public:
bool hasCrossfade() const override;
void markContextDestroyed() final;
- std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
void render(PaintParameters&, RenderSource*) final;
const style::CustomLayer::Impl& impl() const;