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author | Konstantin Käfer <mail@kkaefer.com> | 2019-02-28 11:23:26 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-01 09:33:37 +0100 |
commit | 4982933a78229085ee7a404fded70ad0cf2abc25 (patch) | |
tree | 022c4913aa389782bab7e202550eaf3468650c04 /src/mbgl/renderer/layers/render_custom_layer.cpp | |
parent | fde7c20f36ce2ecfdd79d2722fc2f0bee72e7e99 (diff) | |
download | qtlocation-mapboxgl-4982933a78229085ee7a404fded70ad0cf2abc25.tar.gz |
[core] move DepthMode to gfx namespace
Diffstat (limited to 'src/mbgl/renderer/layers/render_custom_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_custom_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp index 5ff0f1f812..4880919c36 100644 --- a/src/mbgl/renderer/layers/render_custom_layer.cpp +++ b/src/mbgl/renderer/layers/render_custom_layer.cpp @@ -62,7 +62,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) // Reset GL state to a known state so the CustomLayer always has a clean slate. glContext.bindVertexArray = 0; - glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)); + glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)); glContext.setStencilMode(gl::StencilMode::disabled()); glContext.setColorMode(paintParameters.colorModeForRenderPass()); glContext.setCullFaceMode(gl::CullFaceMode::disabled()); |