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authorFabian Guerra <fabian.guerra@mapbox.com>2018-01-04 12:55:19 -0600
committerFabian Guerra <fabian.guerra@mapbox.com>2018-01-04 12:55:19 -0600
commit187b6dc31cf281b5157de1acd92f3e8ef9d0acf9 (patch)
tree1d9eaac5d1e8393d8fd665aa678581a6086a9eb6 /src/mbgl/renderer/layers/render_custom_layer.cpp
parentc62b0af24fc76b4bb2eb34100611dd3ee9ee5536 (diff)
parent760ef23ac3faf4437cadb52983383c9501336964 (diff)
downloadqtlocation-mapboxgl-187b6dc31cf281b5157de1acd92f3e8ef9d0acf9.tar.gz
Merge branch 'release-agua' into masterupstream/fabian-merge-release-agua
# Conflicts: # circle.yml # cmake/core-files.cmake # platform/android/CHANGELOG.md # platform/android/MapboxGLAndroidSDK/build.gradle # platform/android/MapboxGLAndroidSDK/gradle.properties # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMapOptions.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/text/LocalGlyphRasterizer.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java # platform/android/MapboxGLAndroidSDKTestApp/src/main/AndroidManifest.xml # platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/DebugModeActivity.java # platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/LocalGlyphActivity.java # platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MyLocationTintActivity.java # platform/android/MapboxGLAndroidSDKTestApp/src/main/res/layout/activity_local_glyph.xml # platform/android/MapboxGLAndroidSDKTestApp/src/main/res/values/descriptions.xml # platform/darwin/src/MGLMapSnapshotter.mm # platform/darwin/src/MGLRendererConfiguration.h # platform/ios/CHANGELOG.md # platform/ios/DEVELOPING.md # platform/ios/INSTALL.md # platform/ios/README.md # platform/ios/resources/bg.lproj/Localizable.strings # platform/ios/resources/es.lproj/Localizable.strings # platform/ios/resources/vi.lproj/Localizable.strings # platform/ios/src/MGLMapView.mm # platform/macos/macos.xcodeproj/project.pbxproj # src/mbgl/text/glyph_manager.cpp
Diffstat (limited to 'src/mbgl/renderer/layers/render_custom_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 7ece3970da..adafd8583f 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -43,20 +43,25 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
}
void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) {
- if (!initialized) {
+ if (context != impl().context || !initialized) {
+ //If the context changed, deinitialize the previous one before initializing the new one.
+ if (context && !contextDestroyed && impl().deinitializeFn) {
+ impl().deinitializeFn(context);
+ }
+ context = impl().context;
assert(impl().initializeFn);
impl().initializeFn(impl().context);
initialized = true;
}
- gl::Context& context = paintParameters.context;
+ gl::Context& glContext = paintParameters.context;
const TransformState& state = paintParameters.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
- context.bindVertexArray = 0;
- context.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
- context.setStencilMode(gl::StencilMode::disabled());
- context.setColorMode(paintParameters.colorModeForRenderPass());
+ glContext.bindVertexArray = 0;
+ glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ glContext.setStencilMode(gl::StencilMode::disabled());
+ glContext.setColorMode(paintParameters.colorModeForRenderPass());
CustomLayerRenderParameters parameters;
@@ -70,12 +75,12 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
parameters.fieldOfView = state.getFieldOfView();
assert(impl().renderFn);
- impl().renderFn(impl().context, parameters);
+ impl().renderFn(context, parameters);
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
paintParameters.backend.bind();
- context.setDirtyState();
+ glContext.setDirtyState();
}
} // namespace mbgl