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author | Asheem Mamoowala <asheem.mamoowala@mapbox.com> | 2017-05-12 17:07:48 -0700 |
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committer | GitHub <noreply@github.com> | 2017-05-12 17:07:48 -0700 |
commit | 84e39611a096058826dbdb89dccbd1affad05f76 (patch) | |
tree | 97ac706e6a1300ad8d2e2293328e693cff10fbb9 /src/mbgl/renderer/layers/render_background_layer.cpp | |
parent | 83d9226e4f23c630cb0a78bd54783e35ed11fa81 (diff) | |
download | qtlocation-mapboxgl-84e39611a096058826dbdb89dccbd1affad05f76.tar.gz |
[core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
Diffstat (limited to 'src/mbgl/renderer/layers/render_background_layer.cpp')
-rw-r--r-- | src/mbgl/renderer/layers/render_background_layer.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp new file mode 100644 index 0000000000..2937b115fc --- /dev/null +++ b/src/mbgl/renderer/layers/render_background_layer.cpp @@ -0,0 +1,36 @@ +#include <mbgl/renderer/layers/render_background_layer.hpp> +#include <mbgl/style/layers/background_layer_impl.hpp> +#include <mbgl/renderer/bucket.hpp> + +namespace mbgl { + +RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl) + : RenderLayer(style::LayerType::Background, _impl) { +} + +const style::BackgroundLayer::Impl& RenderBackgroundLayer::impl() const { + return static_cast<const style::BackgroundLayer::Impl&>(*baseImpl); +} + +std::unique_ptr<Bucket> RenderBackgroundLayer::createBucket(const BucketParameters &, + const std::vector<const RenderLayer *> &) const { + assert(false); + return nullptr; +} + +void RenderBackgroundLayer::cascade(const CascadeParameters ¶meters) { + unevaluated = impl().cascading.cascade(parameters, std::move(unevaluated)); +} + +void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters ¶meters) { + evaluated = unevaluated.evaluate(parameters); + + passes = evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent + : RenderPass::None; +} + +bool RenderBackgroundLayer::hasTransition() const { + return unevaluated.hasTransition(); +} + +} // namespace mbgl |