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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-02-18 11:19:24 -0800 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-02-18 15:15:24 -0800 |
commit | 9c26f063187b129218910dbb86eb21215a2cdf40 (patch) | |
tree | 189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/renderer/fill_bucket.hpp | |
parent | 7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff) | |
download | qtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz |
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/renderer/fill_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/fill_bucket.hpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/fill_bucket.hpp b/src/mbgl/renderer/fill_bucket.hpp index 9b2022af50..b3b46f030b 100644 --- a/src/mbgl/renderer/fill_bucket.hpp +++ b/src/mbgl/renderer/fill_bucket.hpp @@ -32,16 +32,16 @@ public: FillBucket(); ~FillBucket() override; - void upload() override; + void upload(gl::GLObjectStore&) override; void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override; bool hasData() const override; void addGeometry(const GeometryCollection&); void tessellate(); - void drawElements(PlainShader& shader); - void drawElements(PatternShader& shader); - void drawVertices(OutlineShader& shader); + void drawElements(PlainShader&, gl::GLObjectStore&); + void drawElements(PatternShader&, gl::GLObjectStore&); + void drawVertices(OutlineShader&, gl::GLObjectStore&); private: TESSalloc *allocator; |