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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-07-08 14:49:38 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-07-11 18:39:50 -0700
commit6e77149c13899a7b1fc6925687ad495a569f444a (patch)
tree827c7f420f5be4db20fa82c4f448ecb842c2a1d6 /src/mbgl/renderer/fill_bucket.cpp
parent822ec091da5f1810bcba8afbb7cde35476b2f119 (diff)
downloadqtlocation-mapboxgl-6e77149c13899a7b1fc6925687ad495a569f444a.tar.gz
[core] Introduce PaintParameters
Use it to DRY selection of regular vs. overdraw shaders and VAOs.
Diffstat (limited to 'src/mbgl/renderer/fill_bucket.cpp')
-rw-r--r--src/mbgl/renderer/fill_bucket.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mbgl/renderer/fill_bucket.cpp b/src/mbgl/renderer/fill_bucket.cpp
index e79dfd316b..1ec53ee510 100644
--- a/src/mbgl/renderer/fill_bucket.cpp
+++ b/src/mbgl/renderer/fill_bucket.cpp
@@ -105,10 +105,11 @@ void FillBucket::upload(gl::ObjectStore& store, gl::Config&) {
}
void FillBucket::render(Painter& painter,
+ PaintParameters& parameters,
const Layer& layer,
const UnwrappedTileID& tileID,
const mat4& matrix) {
- painter.renderFill(*this, *layer.as<FillLayer>(), tileID, matrix);
+ painter.renderFill(parameters, *this, *layer.as<FillLayer>(), tileID, matrix);
}
bool FillBucket::hasData() const {