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authorLauren Budorick <lauren@mapbox.com>2017-12-20 15:17:11 -0500
committerGitHub <noreply@github.com>2017-12-20 15:17:11 -0500
commit920057c9d6285fc30f4155a505e2bf15143e3842 (patch)
tree37c9e1c357f818799be29d56f3c5cdafa8a58797 /src/mbgl/renderer/buckets
parentd744b5033b994e2301621f68565cef622e3ba40f (diff)
downloadqtlocation-mapboxgl-920057c9d6285fc30f4155a505e2bf15143e3842.tar.gz
[core] Better align fill-extrusion vertex layout
Diffstat (limited to 'src/mbgl/renderer/buckets')
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index 7f53326fe1..5e2c937091 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -101,13 +101,17 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
const auto d2 = convertPoint<double>(p2);
const Point<double> perp = util::unit(util::perp(d1 - d2));
+ const auto dist = util::dist<int16_t>(d1, d2);
+ if (dist > std::numeric_limits<int16_t>::max()) {
+ edgeDistance = 0;
+ }
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance));
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance));
- edgeDistance += util::dist<int16_t>(d1, d2);
+ edgeDistance += dist;
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance));