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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-04-18 18:05:53 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-05-08 12:21:47 +0300
commitef48d53e78573c30d543a5fa84a7d524c950a2f3 (patch)
tree9e66018861eec8960844b6c3ca7471ca07c2c2f5 /src/mbgl/renderer/buckets/symbol_bucket.hpp
parentf703c6f2552245f11eff8e66b9613e7d28ee193e (diff)
downloadqtlocation-mapboxgl-ef48d53e78573c30d543a5fa84a7d524c950a2f3.tar.gz
[core] Placement order matches viewport-y sort
Symbols are placed accordingly to their viewport Y order, if the style `symbol-z-order` is set to `viewport-y`. This improves rendering of symbol layers, where icons are allowed to overlap but not text.
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 61b4435e77..7db17f0062 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -65,6 +65,8 @@ public:
void updateOpacity();
void sortFeatures(const float angle);
+ // The result contains references to the `symbolInstances` items, sorted by viewport Y.
+ std::vector<std::reference_wrapper<SymbolInstance>> getSortedSymbols(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
const bool sdfIcons;