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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-01 12:06:29 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-06 16:12:51 +0100 |
commit | d5816b6db265b36cf1360dc684725b0f7427d959 (patch) | |
tree | 5f965fec52994011b0c36afdce284a0985a19ec6 /src/mbgl/renderer/buckets/symbol_bucket.hpp | |
parent | 63e81b9aa8ad1a96e47a296db57e33c866315bee (diff) | |
download | qtlocation-mapboxgl-d5816b6db265b36cf1360dc684725b0f7427d959.tar.gz |
[core] remove unused template parameter from gl::IndexBuffer
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 2ebeb99062..2d58a7ce0f 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -98,7 +98,7 @@ public: optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; + optional<gl::IndexBuffer> indexBuffer; } text; std::unique_ptr<SymbolSizeBinder> iconSizeBinder; @@ -115,7 +115,7 @@ public: optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; + optional<gl::IndexBuffer> indexBuffer; } icon; struct CollisionBuffer { @@ -129,12 +129,12 @@ public: struct CollisionBoxBuffer : public CollisionBuffer { gfx::IndexVector<gfx::Lines> lines; - optional<gl::IndexBuffer<gfx::Lines>> indexBuffer; + optional<gl::IndexBuffer> indexBuffer; } collisionBox; struct CollisionCircleBuffer : public CollisionBuffer { gfx::IndexVector<gfx::Triangles> triangles; - optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer; + optional<gl::IndexBuffer> indexBuffer; } collisionCircle; uint32_t bucketInstanceId = 0; |