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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-05-22 16:41:40 +0300
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-05-24 10:54:06 +0300
commitaa3a7cf02f2b5d0b99bec9d335c9681dcfa38426 (patch)
tree08d9826c1b419960a1e7a03b6fefb6d21aeab923 /src/mbgl/renderer/buckets/symbol_bucket.hpp
parentd8e9acd0f510a811f5c1fa87738be646ff83b715 (diff)
downloadqtlocation-mapboxgl-aa3a7cf02f2b5d0b99bec9d335c9681dcfa38426.tar.gz
[core] SymbolBucket updates complete at placement stage
`RenderSymbolLayer` does not have to update dynamic vertices of its buckets, this logic is moved to placement (which is already updates opacity vertices). * fixes clustering of labels when text variable placement enabled - as assignes `usesVariablePlacement` per bucket * simplifies the code in `RenderSymbolLayer` (the `RenderSymbolLayer::upload()` is now omitted). * symbol buckets are not modified after orchestration finishes
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 3b61002890..e47672f1cd 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -60,14 +60,14 @@ public:
bool hasData() const override;
std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const OverscaledTileID&, uint32_t& maxCrossTileID) override;
uint32_t place(Placement&, const BucketPlacementParameters&, std::set<uint32_t>&) override;
- void updateOpacities(Placement&, std::set<uint32_t>&) override;
+ void updateVertices(Placement&, bool updateOpacities, const RenderTile&, std::set<uint32_t>&) override;
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
bool hasCollisionCircleData() const;
bool hasFormatSectionOverrides() const;
- void updateOpacity();
+
void sortFeatures(const float angle);
// The result contains references to the `symbolInstances` items, sorted by viewport Y.
std::vector<std::reference_wrapper<SymbolInstance>> getSortedSymbols(const float angle);
@@ -138,6 +138,7 @@ public:
const float tilePixelRatio;
uint32_t bucketInstanceId;
bool justReloaded = false;
+ bool hasVariablePlacement = false;
mutable optional<bool> hasFormatSectionOverrides_;
std::shared_ptr<std::vector<size_t>> featureSortOrder;