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authorChris Loer <chris.loer@gmail.com>2017-10-24 16:08:56 -0700
committerChris Loer <chris.loer@mapbox.com>2017-10-25 10:23:13 -0700
commit35e77b767a3f4d69071a921adb2a177b7571cc35 (patch)
treedd7107a1e744aec6e69305bbdfa485e28d08bd08 /src/mbgl/renderer/buckets/symbol_bucket.cpp
parent494d5500ca48776903248b1397fe352b4b1f6954 (diff)
downloadqtlocation-mapboxgl-35e77b767a3f4d69071a921adb2a177b7571cc35.tar.gz
Starting implementation of debug collision boxes.
- Dynamic buffers not hooked up yet - Circles not hooked up yet
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index d01f94e271..282663e755 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -53,6 +53,7 @@ void SymbolBucket::upload(gl::Context& context) {
if (!collisionBox.vertices.empty()) {
collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
+ collisionBox.opacityVertexBuffer = context.createVertexBuffer(std::move(collisionBox.opacityVertices), gl::BufferUsage::StreamDraw);
collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
}