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authorKonstantin Käfer <mail@kkaefer.com>2019-02-28 17:41:38 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-01 09:33:37 +0100
commitfd37d9065029c732d97e6fa59bc0a0d27ecd3c72 (patch)
tree32111ffa986b6338f2aa4311b2974c90ec09baff /src/mbgl/renderer/buckets/hillshade_bucket.hpp
parentc53cbe52461e3c1f6f4e1bb6383a6a2e3e5a2cae (diff)
downloadqtlocation-mapboxgl-fd37d9065029c732d97e6fa59bc0a0d27ecd3c72.tar.gz
[core] move draw mode and primitives to gfx namespace
Diffstat (limited to 'src/mbgl/renderer/buckets/hillshade_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index c5e58198ee..15d48d4dfe 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -47,11 +47,11 @@ public:
// Raster-DEM Tile Sources use the default buffers from Painter
gl::VertexVector<HillshadeLayoutVertex> vertices;
- gl::IndexVector<gl::Triangles> indices;
+ gl::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ optional<gl::IndexBuffer<gfx::Triangles>> indexBuffer;
private:
DEMData demdata;
bool prepared = false;