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author | Konstantin Käfer <mail@kkaefer.com> | 2019-08-16 12:03:53 +0200 |
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committer | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2020-02-14 17:34:00 +0200 |
commit | a876c965a55213f38b91303c81239fbda0a9f7da (patch) | |
tree | 3189f7cd15c0633a54b8220550ab3e8b28e50a75 /src/mbgl/renderer/buckets/debug_bucket.hpp | |
parent | 189ed4aac362f7122e0889cdb9c7fc6580d24392 (diff) | |
download | qtlocation-mapboxgl-a876c965a55213f38b91303c81239fbda0a9f7da.tar.gz |
[core] Store SegmentVectors in ephemeral render objects
We used some shared SegmentVectors, e.g. for drawing raster or background tiles.
In longer running maps, this lead to resource accumulation. By storing the SegmentVectors
and the contained gfx::DrawScope objects, we ensure that resources get released
when the associated render objects vanish.
Diffstat (limited to 'src/mbgl/renderer/buckets/debug_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp index 2b735b4987..78b1cbb8ff 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.hpp +++ b/src/mbgl/renderer/buckets/debug_bucket.hpp @@ -40,9 +40,9 @@ public: gfx::IndexVector<gfx::Lines> indices; SegmentVector<DebugAttributes> segments; + SegmentVector<DebugAttributes> tileBorderSegments; optional<gfx::VertexBuffer<DebugLayoutVertex>> vertexBuffer; optional<gfx::IndexBuffer> indexBuffer; - const std::string drawScopeID; }; } // namespace mbgl |