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authorAnsis Brammanis <ansis@mapbox.com>2017-11-10 11:32:37 -0500
committerChris Loer <chris.loer@mapbox.com>2017-11-17 10:05:15 -0800
commit22c07596a0c1e2cca12df730be4448bbe79be13d (patch)
tree6f50cda446e03660c6e34aae4122177cffd73fe9 /src/mbgl/renderer/buckets/circle_bucket.cpp
parent5bdee52e5c441e6daaae7cf9f320257d0ea3d031 (diff)
downloadqtlocation-mapboxgl-22c07596a0c1e2cca12df730be4448bbe79be13d.tar.gz
[core] Split MapMode::Still into Static and Tile
`Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode.
Diffstat (limited to 'src/mbgl/renderer/buckets/circle_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 04126990b3..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -49,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {